Running AE from XCode on build won't load ExternalObject library
hello all! long time no write in forum.
i'm not sure if should posting thread in scripting forum or sdk forum, thought try here first since problem i'm dealing related ide—i think.
i'm modifying plugin i've built, , it's building fine , loading fine in ae. i'm using xcode, , i've configured build "scheme" when hit run, xcode builds plugin, , runs after effects can debug plugin code. i've built scriptui panel loads separate c++ linked library coded extendscript externalobject interface. if run after effects normally, clicking icon on dock, linked library loads ae fine. however, when build , run via xcode "scheme", ae runs, when load scriptui, ae reports cannot find object. so, thought had maybe "working directory" in scheme when run ae xcode, , changed ae directory on osx, didn't seem trick—the externalobject library still not load correctly.
does have insight why externalobject library load fine when running ae normally, not when run through xcode?
thanks time , help!
—arie
yo arie! indeed long time no write!
i don't know it's expecting find file, can find out by
doing:
fopen("find waldo.txt");
fclose();
then search computer "find waldo.txt".
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